Difference between revisions of "CRA Style Guide"

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(Signalling)
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Routes around multi-platform stations should be indicated using wayfinding signs. Destinations should be shown in relevant colours (e.g. "EW Mainline" should be in lime text). Arrows can be copied from this list: ⬅ ⬆ ⬇ ➡ ⬋ ⬉ ⬈ ⬊ ⬌ ⬍ - other arrow characters are likely to render poorly, incorrectly or not at all in-game.
 
Routes around multi-platform stations should be indicated using wayfinding signs. Destinations should be shown in relevant colours (e.g. "EW Mainline" should be in lime text). Arrows can be copied from this list: ⬅ ⬆ ⬇ ➡ ⬋ ⬉ ⬈ ⬊ ⬌ ⬍ - other arrow characters are likely to render poorly, incorrectly or not at all in-game.
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== Signalling ==
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Each station requires three signalling elements.
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=== Mainline signalling ===
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* A launch marker to slow trains to 0.25 by the time they enter the station building/platform area
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* An announce marker with the station name in colour: "This is &5Arrowhead station." Interchange information can follow: "&rChange here for the District line."
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* A station marker with a launch speed of 50 for metro/subway services and 200 for mainline services, and a stop length usually of 10.
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* An announce/nextstn marker as the train leaves the station building/platform area
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=== Train spawning ===
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* A spawner sign which spawns an NSML train at 0.25 in the direction of the platform
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* A blockchanger (1xconcrete in the line colour, 7xair)
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* A property/setname with the line name followed by # (e.g. SENetwork#)
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On destination-based networks, the destination should also be set at this point.
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=== Train despawning ===
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After each station, a switcher to sort empty trains out onto a siding which terminates in a polished blackstone slab. The end of the siding has a destroy marker.

Revision as of 15:42, 6 December 2020

This page sets out the style for CRA signage, as well as signalling requirements for new stations. The style can be varied or disregarded entirely at certain stations, where other design factors/signage may conflict with it, but this is the default.

Platform signage

Each platform should have a welcome sign, a "press button" sign and a direction sign. Usually these are positioned left of, above and right of the spawning button respectively. Additional signs (where required) might include labels for buttons where multiple destinations are available from a single platform.

Welcome sign

&FWelcome to
~blank~
&F&LStation
&F&LName

If the station name is short, line 3 can be blank; if it's long, the name might start on line 2.

Press button sign

&C&LALPINE LINE
&FPress button
&Fto request
&Ftrains

The first code should be the line colour. The line name is in bold capitals. When only one train is spawned (e.g. at a terminus) line 4 can be varied to "train".

Direction sign

&FWestbound
&Ftrains towards
~blank~
&F&LKemet

Line 1 is the direction of travel from this station. If trains from this platform run to only one station, line 2 can be varied to "&Ftrains to". If the destination name is long, it might start on line 3.

Example of button indicator sign

&F&L⬋ Vibe City
&F(via Linton)
&F&LLakelands ⬊
&F(via East Mesa)

Design can be varied according to placement, local requirements etc.

Wayfinding signage

Routes around multi-platform stations should be indicated using wayfinding signs. Destinations should be shown in relevant colours (e.g. "EW Mainline" should be in lime text). Arrows can be copied from this list: ⬅ ⬆ ⬇ ➡ ⬋ ⬉ ⬈ ⬊ ⬌ ⬍ - other arrow characters are likely to render poorly, incorrectly or not at all in-game.

Signalling

Each station requires three signalling elements.

Mainline signalling

  • A launch marker to slow trains to 0.25 by the time they enter the station building/platform area
  • An announce marker with the station name in colour: "This is &5Arrowhead station." Interchange information can follow: "&rChange here for the District line."
  • A station marker with a launch speed of 50 for metro/subway services and 200 for mainline services, and a stop length usually of 10.
  • An announce/nextstn marker as the train leaves the station building/platform area

Train spawning

  • A spawner sign which spawns an NSML train at 0.25 in the direction of the platform
  • A blockchanger (1xconcrete in the line colour, 7xair)
  • A property/setname with the line name followed by # (e.g. SENetwork#)

On destination-based networks, the destination should also be set at this point.

Train despawning

After each station, a switcher to sort empty trains out onto a siding which terminates in a polished blackstone slab. The end of the siding has a destroy marker.